There are so many of them and it seems like developers are more interested in making first person shooters than making real time strategy or survival horror games. Is it wrong for developers to not "challenge themselves" and try to do something that's not a shooter?
Without a doubt, first person shooters have been so popular in the last 10 years or so. It's always been a competitive market and there could be many reasons why it is. It could be the fact that most first person shooters are easy for people to get into and learn the basics. It could be the gargantuan success of Call of Duty whether it's breaking record sales on launch day or being one of the most played games. There are so many reasons to list. Why would developers not make them if they've been so successful for many years?
With that said, I personally think first person shooters in this day and age don't seem to push the boundaries. Even John Romero, one of the pioneers of the genre, admits we haven't scratched the surface of the genre. Click here.
Aim Down Sight. I'm sure you've seen this a lot in current first person shooters.
Halo is no different. I remember when first person shooters were considered more of a PC platform and it was generally the favorable platform for gamers to play on and developers to create on. Halo: Combat Evolved completely changed it all. I was mostly a PC gamer due to my love for first person shooters, but I definitely started playing more consoles games because of the original Halo. What made me love the original Halo was how different the game was from what I was playing before or the games it was competing at the time. It had a different weapon system which allowed you to have two weapons only and you had to scavenge for weapons which added a new sense of strategy. It's famous for standardizing health regeneration which wasn't a common feature for shooters at that time and an emphasis on story which was still not a common feature for shooters back in the late '90s to early 2000s. I literally might go off topic if I start focus on the things that makes Halo different from shooters before Halo existed.
To keep things brief, Halo followed the same footsteps of Marathon. It didn't play anything similar around other games at its time, but it had a lot of influences from other games that were out before its inception like Doom or Marathon. Basically, these two games from Bungie are prime examples of what I feel the first person shooter genre needs to do to keep itself from being stagnant. It's a shame I can't speak the same for Bungie's recent Destiny, but if there is a time where a revolution needs to happen for the first person shooter genre, the time is now.
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