The three most valuable things I've learned from blogging seems to focus more about making it appealing to both the gamer and non gamer crowd. I knew not everyone in my class would be an avid gamer like I was, so I had that mindset in my mind. I tried to tackle certain topics that might seemed intriguing when it comes to first person shooters and their design traits like my blog post where I talked about why '90s first person shooters still hold up really well in today's time. The final thing I learned was to basically have fun with it. It's really a place where you can do whatever you want and there isn't any sort of rule you have to follow. Sometimes, people want to throw a little bit of personality in their writing than like writing an article for the newspaper or a review of a film.
I think I improved my writing by just having a sense of freedom. It's always good to not worry about certain rules that you might have to follow like writing a history paper where you can't write it in first person, but at the same time, you do have to explain a interpretation of an event. I think this sense of freedom just makes writing not so much of a nuisance it can be at times when there are rules you have to follow. I also believed I wrote everything in AP format, so this blog was good practice for me get to familiar with the format because I never written anything in that format until last quarter.
Right now in this situation, I have fairly little interest in continue. It's fun, but I also enjoy doing my Youtube stuff and it's also similar to what I did with blog stuff. I also spent a lot of money on equipment for Youtube, so there's a much higher incentive for me to do that. Youtube also allows me to do more than that too because I just simply enjoyed uploading videos and it's been an entertaining ride since 2009. I also just feel like there might not be enough gamers that enjoy reading blogs compared to watching Youtube videos.
Youtube is such an amazing place for gamers. Video games have always been more of a visual experience and Youtube is basically that. You can watch gameplay videos of a game you're interested in and see if it might be the game for you. There's also a lot of successful Youtubers who make a living by uploading various video game content. Not only that, gaming as a whole seems really big on Youtube as there's a section dedicated to gaming.
With that said, it's difficult for me to stay in the blogosphere, but I do believe it was a fun experience to be a part of it. It isn't something that I get to experience on a daily basis too compared to doing projects or writing up papers. I might miss making posts on my blog because I didn't really find them too annoying to do although and I also put a lot of passion in my posts too. It might be something I might look back on and be proud about it.
First Person Shooters: Lots of Them
Monday, March 14, 2016
Wednesday, March 9, 2016
Are FPS Games Dangerous?
Chainsaw your foe for a personal kill. |
Before Eric and Dylan pulled off this tragedy, they were avid Doom players. They loved the game. It was violent, rebellious, and edgy. They enjoyed the game so much to a point they started making their own maps as a hobby. There were also rumors around the time that Eric intended to make a map based on their high school as a fantasizing experience.
Eric and Dylan wasn't the only twisted minded psychopaths that enjoyed violent video games. Adam Lanza, the Sandy Hook shooter, did too. He was a fan of first person shooters like Call of Duty and Combat Arms. He actually had over 400 hours played on Combat Arms. However, he was a big fan of violent video games in general.
There are many examples I can mention a terrifying event where it is arguable that video games might have somewhat an impact to to these types of events. I find it scary that on November 13th, 2015 there was a terrorist attack in Paris. I find it scarier that in Battlefield 3's campaign, you play as a Russian terrorist and you're attacking on November 13th, 2014.
But no matter what the media tries to convey the video game influences, it is a sense of entertainment. Yes, first person shooters are violent and the fact the word "shooter" is in it; it's obvious there's going to be killing involved. However, it's fun to kill in video games.
Soldier of Fortune allows you to "decorate" your enemies. |
It is true video games can give psychopaths an idea of what they want to do before they end their life just like Eric and Dylan, but at the same time, psychopaths are crazy to begin with. How can you stop someone who's has reached their insanity to a point they cannot become sane anymore? Psychopaths are extremely difficult to cope, and I personally believe there might never be a resolution to rectify them.
Even if video games aren't around, I'm sure they'll still go out and do preposterous activities. I can see something like a school shooting or a terrorist attack still happening even if we might not have violent video games or movies in our world. I don't find all forms of entertainment to be vexatious in our society.
Ethnic Cleansing: You shoot those who aren't white! |
Yes, there are ways where we can use our form of entertainment to bring people down. I remember listening to some old KKK records. I don't remember why or how I managed to listen to them, but I'm aware sometimes we can take entertainment and push it to a level where we can use it as a weapon. A weapon to target to a certain demographic and make them feel down about it. However, I believe there's a fine line of what is good entertainment value and what is bad.
No, FPS games aren't dangerous. No forms of entertainment are.
Wednesday, March 2, 2016
Two More Months
It's big and scary. You know what that means? Kill it! |
Eventually, around 2013, there were news the game's original direction wasn't up to par and there were many inner struggles which led the team delaying for any public information to be revealed. This brought up a lot of concerns to fans and gamers alike. Now fast forward to 2016, the game's about to come out in two more months and there's a decent amount of public information where people can read them to get a taste of the game if they feel like it. It's just crazy how the situation is drastically different today versus back in the previous years when id was always constantly hiding Doom information from the public.
As a fan, it's obvious I'm looking forward to it. This game had a big impact on my life as it was really my first video game I played while growing up. I played a lot of educational games before Doom, but I won't count that as real video games. I never thought playing the original Doom would give me an idea of what I would want to do with my life once I gotten older. I'm sure my life would've been very different if I didn't play this game.
Super Shotgun is a fan favorite. |
It's crazy how I started so young with the original Doom. I probably started with Doom II around nine to 10 years old. I eventually played Doom III at 12 years old. Now I'm 24 and I'm about to play the new Doom game in a couple of months. Man, it's been way too long since the last Doom game.
I have a lot of interests in playing the campaign because I always believe Doom strives well when it comes to the single player aspect. I did play the exclusive alpha of the multiplayer and it was really fun. There will be another one coming out soon which I cannot wait to try it out again. The game will have a public beta too and I hope that will come out soon because both the alpha and beta are really the closest thing that gamers can play.
There's an interesting feature called Snap Map where players can actually create their own maps and game modes. Apparently, it's a very complex tool where players will never run out of imagination as long they play around with the tools. I'm interested to see how the community is going to handle this type of tool because I generally don't really like doing theses type of things. I'm all about playing the "finished" content rather than making my own content when it comes to buying video games and playing them.
I hope you're not squeamish! |
Technology advances. |
Everyone has their own opinions and I won't judge for them that. I am just pleased by everything I've been seeing and reading. I personally think this might be the best game that id will release in a long time. It's always great to see my favorite developer is making the right moves to be relevant in the gaming scene just like they once were years ago.
Wednesday, February 24, 2016
The Future
So what's next for the future of first person shooters? Should we go back to the world war settings? Should we combine both the modern and old elements of the two styled shooters? Well, my friends, I personally believe the next step to the future of shooters is eSports.
He's no longer competing, but he makes electrical products for gamers. |
Fast forward to today's times, it's gotten so much more mainstream success as colleges and universities are supporting scholarships to these kinds of games. Not only that, but developers are starting to have more focus on trying to push competitive gaming or eSports as an official sport like basketball or football. On January 28-31 2016, ESPN aired a Halo 5 X Games Aspen tournament on their main channel.
Your new gold medalists: the Evil Genius Halo team. |
Professional players are getting many sponsors to help them for traveling expenses and providing them a bonus income. Also, a website called Twitch. allows professional players to play for their fans and they can also make some money if their watchers are interested in donating money to them. This just shows you how eSports is becoming more bigger and alive than ever. Viewership is much bigger than ever as this article will explain everything to you: http://www.forbes.com/sites/insertcoin/2015/12/11/monstrous-viewership-numbers-show-league-of-legends-is-still-esports-king/#1453b5394021
It looks like the growth of eSports or exposure only seems to continue.
Developers are also trying to makes games that will work well in the eSport scene. Here are some links I can provide to let you understand what I mean: https://www.primagames.com/games/rainbow-six-siege/feature/rainbow-six-siege-ubisoft-heads-esports and http://esports.inquirer.net/13819/overwatch-everyone-wants-to-be-an-esport
The production value of these tournaments aren't too shabby. |
Due to all of this is happening, it inspired me to write my investigative story on eSport scholarship for colleges/universities. It's definitely going well and I've been getting a lot of interesting answers. I am happy to see a bright future for eSports, but personally, I do hope to see first person shooters not get completely focused on this style of games.
Cyberpunk is beautiful. |
Why not bring more female protagonists to the genre? We have so many male protagonists and it could be interesting to have a strong heroine throw into the mix. I hope to see single player games still being a main focus to the future of the shooter genre. I come from it and I don't want to see it die as I am aware of how popular multiplayer can be versus playing by your self against AI. It would be a travesty to see the FPS genre only focusing on multiplayer because there are many games I can think of where the single player aspect is extremely well done.
FPS gaming is love and life :). |
Thursday, February 18, 2016
The Beauty of Xbox One's Backwards Compatability
I do have my own games that I would want to support, but since this blog is mostly comprised of first person shooters, why not mention the first person shooters that I would love to see and be able to play conveniently without needing my Xbox 360.
Quake Arena Arcade - I never ever thought that a game like Quake III Arena would actually end up coming to Xbox 360 back in 2009. Once I found out the rumors were true, I was definitely excited as you people should know; it was my first taste of first person shooter multiplayer carnage. This port was quite controversial when it was first released. There was already a free to play version called Quake Live released on the PC and most gamers generally prefer to play these frantically fast paced shooters with a mouse and keyboard due to the whole popular belief that aiming with a mouse is easier and more precise than aiming with a controller. Most people just didn't feel like it was worth the $15 at that time, but it's been reduced to $5.
I have my own opinions when it comes to that debate, but that's for another story. I pick this game because I had a great time playing it when there were a lot of people playing it back in late 2010 when it was released. The game itself was kind of like a recollection of Quake III Arena and its expansion's best maps including new maps which were mostly good. I really did enjoy playing it with a controller and I personally feel the fact that most people are going to have a challenge playing this game with a controller where I actually don't increases the enjoyment factor. It's just fun to stomp on kids and leave them feeling aggravated while playing. I also want this game to be picked because it's one of my favorite games and one of my favorites from id Software too. If this game gets updated, I can see more people will be playing it online and that means I can enjoy myself even more when playing against players rather than bots or AI controlled players.
Duke Nukem 3D - This game was one of my earliest games I've played as a child with Doom. It is fairly similar to Doom, but it's also just as awesome too. I pick this one because I do think it's great that we have the classic Doom games being playable on Xbox One, but it's just kind of wrong not to have Duke Nukem. It definitely needs to be here and it's a game that stands the test of time and easily one of the best single player driven first person shooter I've played. Also, Duke Nukem is probably the coolest protagonist to a video game ever.
My all time favorite Call of Duty map: Crash. |
I pick this game because I do feel like it needs this update to populate the game. It does have a decent amount of players still playing, but I do feel like it isn't the same when I was playing it rather religiously back in 2011-2012. I do miss the days when I can actually find games of Headquarters. It will also be nice if I can find multiple ground war lobbies and not just only 1 or 2 most of the time. Most importantly, if I need to find a lobby with better connection, having more players playing will resolve the issue.
Marathon: Durandal features an exclusive mode called Survival. It's total carnage man. |
Marathon: Durandal: - My favorite Marathon game. Obviously, it needs to be playable on the Xbox One just because of that. On a more serious note, I do want it to be updated to let people try it out because as a '90s first person shooter, it didn't really gain much attention compared to Doom or Duke Nukem 3D. I think if this game is backwards compatible, there's definitely going to be attraction if people find the game interesting enough while researching it. This game was like Quake Arena Arcade, the console port was fairly controversial as Bungie (the actual game developers) did release the entire trilogy all for free, but this port was very well done and the guys who did this port (Freeverse) were hardcore Marathon fans as themselves. It's basically a love service and that $10 was fairly priced.
That's pretty much it. I do got a lot more I can list, but I don't find them as beneficial or meaningful compared to the ones I wrote about. What will I write about next on this blog? Tune in next week.
Thursday, February 11, 2016
Knee-Deep in the Dead
The infamous id logo. |
After playing the Doom games, I became really interested in other games they had developed like Wolfenstein or Quake. They have made other games that aren't first person shooters, but they're known for being godfathers or the pioneers of first person shooters. I never seem to have too much interest in their non first person shooters games from what I've seen on Youtube. After playing and studying their games for many years, I come to realize there are so many things that makes me really love this company and why I am still a fan to this day.
I love how their games have been so action-packed and fueled with so many meaningful design structure whether it's how the levels are designed or how the game's have so much replay value. I find it crazy that a lot of their well recognized first person shooters are generally from the early to late '90s, and they still hold up so extremely well. There are many first person shooters that try to make players feel like your typical '80s action hero like Rambo. Someone who's fearless, dominant, independent, and most importantly, lethal. Id on the other hand just seems to nail it down with their games if you really want to have that kind of experience.
KILL OR BE KILLED! |
There were many memorable combat sections where id really showed off how talented they are when it comes to creating fun and interesting firefights. The one that comes to my mind is Doom II's seventh level: Dead Simple or MAP07. This level was one of the most memorable levels in Doom II because it introduced two new enemies to the series. They were the Mancubus and Arachnotron. However, the combat really shined by the well and proper placements of these enemies and it had somewhat of an arena feel to like going into a gladiator arena. Once you kill the all the Mancubi, the game surprises you by throwing an abundance amount of Arachnotrons to keep you on your toes again. There were many of these kinds of great combat throughout Doom II.
I am mostly focusing on the single player aspect so far, but I also do enjoy the multiplayer component too. Quake 3 Arena was actually my first multiplayer driven first person shooter I've played back when I was really into single player driven first person shooters. Quake 3 Arena may seemed fairly simplistic compared to other big multiplayer games at that time like the original Unreal Tournament, but I always loved how the game played. It had a great movement system, the maps were well done, and of course, the shooting felt great and satisfying just like the games they made before this one. Just like their single player driven games, you can feel like a walking force; only if you're able to play the game well though.
The Longest Yard: first map I played Quake III on. |
Rage got the looks, but lacks substance. |
I've always believed Id's glory days were around the early to late '90s. Let's say it started with Wolfenstein 3D (1992) and their last excellent game was Quake III Arena (1999). Their other games like Doom III and Rage has been okay in terms the enjoyment factor, but I do feel like they're not in the same league as the games they made in the '90s. Rage left me with concern because I thought the game was a disappointment and it didn't live up to the standards of the Wolfenstein, Doom, and Quake games as it was a new IP from id. There was so many questionable design choices I had with the game whether it's the main missions, side objectives, the balance between the player and AI and many more.
Their older games always felt like they were pushing the boundaries of what first person shooters can be and also setting up benchmarks of what excellent first person shooter design is. Rage just didn't feel like that unfortunately, but I do hope they will continue the series. There's definitely potential and I do believe there will be a future for this series to be just as good as their older games.
They are currently working on the new Doom which I am extremely excited for. I've been pleased with all the news that I've been keeping up with. I was also fortunate to be a part of the closed alpha and I hoped the feedback I gave to Id Software meant something to them because I truly did enjoy every moment of it. I can't wait for May 13 because I know I'm going to be playing until my eyes bleed. I really hope this game will bring massive success whether it's commercially, critically, to new and old fans. I just want to this game to succeed. It does hurt me when I see a lot of gamers nowadays generally look at id Software to be a "relic of the past" when I truly believe they can still make good games deep inside. They just need a sense of motivation and I believe Rage's disappointing sales and success will allow Id to truly deliver the next Doom game with a lot of heart and soul.
Ultra Violence. |
Wolfenstein: The Old Blood was my favorite one out of the two. |
As a long time fan of this company, I feel like id Software as a company is a friend I never met or know personally, but at the same time, deep down in my heart, I feel like we can get along with each other so easily. I say this because the style and design that these guys strive for in their games makes me realize I think similarly too.
Selfish advertisement...A video I made for Doom's 20th anniversary.
Wednesday, February 3, 2016
The Stagnancy of First Person Shooters
Through out the gaming community, there are people who love first person shooters and how there are so many to choose from. It's like going to a buffet, so many options to choose what you want to eat. All the stuff you eat is food. However, sometimes a buffet might lack balance. What if you aren't a meat eater and you're a vegetarian? From my experience, it seems like "normal" buffets generally don't care about that type of stuff. This can be said the same for the first person shooter genre.
There are so many of them and it seems like developers are more interested in making first person shooters than making real time strategy or survival horror games. Is it wrong for developers to not "challenge themselves" and try to do something that's not a shooter?
Without a doubt, first person shooters have been so popular in the last 10 years or so. It's always been a competitive market and there could be many reasons why it is. It could be the fact that most first person shooters are easy for people to get into and learn the basics. It could be the gargantuan success of Call of Duty whether it's breaking record sales on launch day or being one of the most played games. There are so many reasons to list. Why would developers not make them if they've been so successful for many years?
With that said, I personally think first person shooters in this day and age don't seem to push the boundaries. Even John Romero, one of the pioneers of the genre, admits we haven't scratched the surface of the genre. Click here.
Many shooters to this day just seem to play it safe rather than really taking some risks to breathe a new sense of life to the genre. Perhaps it's done for a business related decision, but that's also another issue at the same time. Why not try to do something that people aren't expecting your everyday first person shooter is doing? I still believe there's room for a first person shooter to mess around in a cyberpunk setting. What about co-op? We've got some successful co-op shooters, but there's still room to experiment and create new experiences to the genre.
Aim Down Sight. I'm sure you've seen this a lot in current first person shooters.
I always loved how Quake was an unorthodox game. It takes place in the medieval ages and you have guns..Yes, you read that clearly. It's a ridiculous setting, but it's something different and it's also something that the genre hasn't experimented enough. Speaking of unorthodox games, that's one of the main reasons why I love Bungie.
The original Marathon was released during the early days of first person shooters. Basically, when the genre was an infant and developers were still figuring out what they can do with this genre and push it to its fullest potential. Marathon was inspired by Doom which is basically the first game that popularized the genre and pushed the standards even higher after Wolfenstein 3D. Doom mostly followed the same formula from Wolfenstein 3D and basically perfected it. Marathon started taking cues from Doom, but added it's own unique characteristic to it. It included duel-wielding, story, secondary functions to the weapons, and included techniques that'll be a stable feature for future first person shooters like rocket jumping. All of these features were nearly or nonexistent at the time! Not only that, the game didn't play anything similar despite of having influences.
Halo is no different. I remember when first person shooters were considered more of a PC platform and it was generally the favorable platform for gamers to play on and developers to create on. Halo: Combat Evolved completely changed it all. I was mostly a PC gamer due to my love for first person shooters, but I definitely started playing more consoles games because of the original Halo. What made me love the original Halo was how different the game was from what I was playing before or the games it was competing at the time. It had a different weapon system which allowed you to have two weapons only and you had to scavenge for weapons which added a new sense of strategy. It's famous for standardizing health regeneration which wasn't a common feature for shooters at that time and an emphasis on story which was still not a common feature for shooters back in the late '90s to early 2000s. I literally might go off topic if I start focus on the things that makes Halo different from shooters before Halo existed.
To keep things brief, Halo followed the same footsteps of Marathon. It didn't play anything similar around other games at its time, but it had a lot of influences from other games that were out before its inception like Doom or Marathon. Basically, these two games from Bungie are prime examples of what I feel the first person shooter genre needs to do to keep itself from being stagnant. It's a shame I can't speak the same for Bungie's recent Destiny, but if there is a time where a revolution needs to happen for the first person shooter genre, the time is now.
There are so many of them and it seems like developers are more interested in making first person shooters than making real time strategy or survival horror games. Is it wrong for developers to not "challenge themselves" and try to do something that's not a shooter?
Without a doubt, first person shooters have been so popular in the last 10 years or so. It's always been a competitive market and there could be many reasons why it is. It could be the fact that most first person shooters are easy for people to get into and learn the basics. It could be the gargantuan success of Call of Duty whether it's breaking record sales on launch day or being one of the most played games. There are so many reasons to list. Why would developers not make them if they've been so successful for many years?
With that said, I personally think first person shooters in this day and age don't seem to push the boundaries. Even John Romero, one of the pioneers of the genre, admits we haven't scratched the surface of the genre. Click here.
Aim Down Sight. I'm sure you've seen this a lot in current first person shooters.
Halo is no different. I remember when first person shooters were considered more of a PC platform and it was generally the favorable platform for gamers to play on and developers to create on. Halo: Combat Evolved completely changed it all. I was mostly a PC gamer due to my love for first person shooters, but I definitely started playing more consoles games because of the original Halo. What made me love the original Halo was how different the game was from what I was playing before or the games it was competing at the time. It had a different weapon system which allowed you to have two weapons only and you had to scavenge for weapons which added a new sense of strategy. It's famous for standardizing health regeneration which wasn't a common feature for shooters at that time and an emphasis on story which was still not a common feature for shooters back in the late '90s to early 2000s. I literally might go off topic if I start focus on the things that makes Halo different from shooters before Halo existed.
To keep things brief, Halo followed the same footsteps of Marathon. It didn't play anything similar around other games at its time, but it had a lot of influences from other games that were out before its inception like Doom or Marathon. Basically, these two games from Bungie are prime examples of what I feel the first person shooter genre needs to do to keep itself from being stagnant. It's a shame I can't speak the same for Bungie's recent Destiny, but if there is a time where a revolution needs to happen for the first person shooter genre, the time is now.
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